Oculus | Defy Reality | Echo Arena Houdini | ArnoldLighting and miscellaneous environment lookdev.
Alienware | A New Realm in GamingHoudini | ArnoldLighting and cloud layout.
Geico | Rocket LeagueHoudini | ArnoldCG Lead - Managed CG team overseeing asset build to lighting. Personally Responsible for Lighting, Lookdev of Hero Car, field grass groom, and miscellaneous environment lookdev. Also responsible for lighting comps of each shot.
Wells Fargo | Lulu & LoboHoudini | ArnoldMuzzle replacement - Responsible for lighting and lookdev of Lulu
Xyzal | 2020 CampaignHoudini | ArnoldCG Lead - Responsible for Lighting, Nigel lookdev improvements, and prop lookdev. Created Sequence Lighting workflow within houdini to manage several social variations of each shot from one scene.
Xyzal | 2018 CampaignMaya | ArnoldLighting Lead - Responsible for lighting and CFX finishing.
Marvel | Thor RagnarokMaya | ArnoldResponsible for lighting of ship interior, and specular passes for practical cannon prop.
Lactaid | 2018 CampaignMaya | ArnoldLighting Lead - Responsible for Lighting and facial modeling of the character.
Galaxy Chocolate | Thought TrainMaya | ArnoldResponsible for Lighting, Model and Lookdev of the Blue Bird.
Blue Bunny Ice Cream | PB 'N ConesMaya | ArnoldResponsible for Lighting.
Bush's Best | Here We Go AgainHoudini | ArnoldCG Lead - Muzzle Replacement - Responsible for Groom, Lookdev, and Lighting.
Geico | Various CampaignsHoudini | ArnoldMaya | ArnoldLighting Lead - Responsible for the migration from mtoa to htoa, Lookdev improvements of the Gecko asset, lighting, and implementation of sequence lighting within Houdini.
Snapdragon | DragonMaya | ArnoldResponsible for Lighting.
Comcast | The Universal SphereHoudini | MantraResponsible for lookdev, and lighting of clouds.